Digital voice assistants are challenging smartphones

These products are increasing in demand and are also satisfying consumers’ needs
Digital voice assistant devices are challenging smartphones as the central hub for all activities in the home according to Accenture.
Digital voice assistant devices are challenging smartphones as the central hub for all activities in the home according to Accenture.

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Consumers who own in-home digital voice assistant devices are using their smartphones less often for entertainment and online purchasing, according to results of a new survey from Accenture.

The online survey of 21,000 consumers in 19 countries  reveals that two-thirds (66 percent) of consumers who own digital voice assistants said they use their smartphones for fewer applications in the home since acquiring the devices. Nearly two-thirds (64 percent) of these owners said they use their smartphones less for entertainment, and more than half use them less for online purchasing and general information searches (58 percent and 56 percent, respectively).

“Digital voice assistant devices are challenging smartphones as the central hub for all activities in the home,” said David Sovie, global managing director of Accenture’s High-Tech business. “These low-cost devices deliver valuable and practical benefits and are relatively easy to use, and their rapidly growing popularity is one of the most striking trends in the high-tech industry.”

These products are not only increasing in demand, but they are also satisfying consumers’ wants and needs. Nearly two-thirds (63 percent) of respondents said they are either using or interested in using a digital voice assistant device, with the vast majority (94 percent) of current users either satisfied or very satisfied with these products.

In addition to digital voice assistant devices, the survey also explored consumer interest in AR and VR, which the results show extend far beyond gaming to a range of more-practical needs. For example, more than two-thirds (67 percent) of respondents said they are interested in AR or VR to learn about a place they are visiting and to learn new skills or techniques. Other areas of interest include visualising how clothes might fit (cited by 61 percent of respondents) and experiencing a sporting event live (52 percent).

The detailed report can be found here

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